Just ignore him. Pokemon something. Originally Posted by Arcanist. More or less yeah I'm a little curious where you got that quote So I can see the context. Last edited by enderlord99; at AM. Spoiler: Vanity quotes. Originally Posted by Strigon. That took a very sudden turn for the dark. I salute you. Originally Posted by AuthorGirl. Originally Posted by Pokemon-freak I made it. Notice how similar they are? My point is, if handbooks assume everything is allowed they don't work.
If they assume only some things are allowed, then they really shouldn't demand domain wizard. Yes, but if you assume that nothing is allowed and that the entire game is sticking to core and core alone then handbooks really fall apart and classes like Archivist and Artificer wouldn't have handbooks You can't make a Druid handbook without assuming that you are allowed to take Natural spell.
Secondly, they don't need wisdom except for bonus spells. Stick a 10 in there and you can forget about it. Two things here, too: You appear to have an odd definition of cheese. You are saying losing caster levels for an expanded spell list is cheese. Every theurge that can should use it.
It is simply the best option. The job of a handbook is to explain how to make a good, in my case, theurge. Bolding helps. Spacing as well. Get your titles in different sizes.
Spread the text out a bit more. I'll get on it, then. As in, why does a caster have strength? And for intelligence: Wizards and Archivists both need it, plus you will need it if you want into Fochlucan Lyrist. Theurges are powerful. What is the most powerful mechanic in the game? Having access to more spells As in known, not slots is more powerful. Or waste more levels? It's so bad I don't even know where to start. It's like taking Mystic Ranger beyond 10th level.
Because there is no synergy there whatsoever. You give up a lot to be a theurge, but you get next to nothing from that, so it's a bad deal. Why bother? Because the Archivist already has almost all of its spells, and because Nar Demonbinder is a better option. A beguiler is a fine class, but it would drag down the Archivist part.
I agree. The point of a theurge is to have spell-slots out the rear. Not true at all. This is a handbook for optimization. If you want to run some gimped build, I will do nothing to stop you, but you really have no reason to be reading a guide. It's really good. Especially in conjunction with Elven Wizard 1 sublevel mentioned in the Handbook for Generalist Specialization. Last edited by Aegis; at PM. For plenty of reasons, actually, but that's beside the point.
Being a theurge does not mean you can't be a gish. Bar Originally Posted by SRD. Evasion This ring continually grants the wearer the ability to avoid damage as if she had evasion. Whenever she makes a Reflex saving throw to determine whether she takes half damage, a successful save results in no damage. People come to handbooks to learn how to play something and if you're pointing out these tricks from various books without actually telling them the books or even better the page numbers , they'll probably skip right over your handbook.
Also there is another handbook on Mystic Theurges here. It has some good tricks and could help with writing your own handbook. On the subject of tricks and such for getting into Mystic Theurge and other PrCs early, you'd best lay them out explicitly so players may lay them out to their DM in turn. If someone showed up to my table with some bit of RAW tomfoolery and couldn't even explain to me how it worked without having me google it, you can bet I'm not going to let him do it if I have to be the one to figure out how it works.
Early entry tricks are shenanigans. There's no getting around that even if they're RAW or not. I like shenanigans at my table and have brought said shenanigans myself sometimes. But using these sorts of tricks will always get you're character a looking over from the DM before you get to use it and it would be helpful if you can actually explain it properly to the DM before he approves it or disapproves it.
Requires at least a 12 int to keep up with skill prereqs here or there but that shouldn't be that big a deal since you're SAD for everything else. I know there are a few tricks for it but you don't specify any particular one, or if you are you aren't really explaining it. Last edited by Geigan; at PM. It isn't a matter of the DM "vetoing" it.
It does not work per RAW. The ring does not grant you Evasion, as a class feature or otherwise; it allows you to "avoid damage as if you had evasion". That's like trying to get in through Divine Oracle 2. Impulse Boots work, though. That's clever.
Originally Posted by Heliomance. Spells per Day : When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously.
He does not, however, gain any other benefit a character of that class would have gained bonus metamagic or item creation feats, bard or assassin abilities, and so on. This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly.
Mystic basically outlasts any other caster. You end up casting as a 15 Arcane, 15 Divine, if you split the regular classes evenly, which gets you 8th level spells on both sides.
Last edited by Grymm ; 4 Oct, am. Originally posted by Grymm :. Erikkustrife View Profile View Posts. Originally posted by Kyutaru :. Originally posted by Erikkustrife :.
Originally posted by Weaver :. Per page: 15 30 Date Posted: 3 Oct, pm.
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