Most Recent Scores. You control Able team leader and squad leader Specter. Boomer was also only featured in this game. They have a rich history dating back to World War 2.
Polaris, along with his partner Bludshot, are used during the missions "Lockdown" and "Guided Tour". The M4A1 SD, SD meaning silenced or supressed, is the default primary weapon in all missions for Spectre, except the final mission in the Algeria setting. For some reason you cannot order anyone to flex-cuff a hostage or a terrorist that has surrendered. You have to do all the work. You can, however, command a SEAL to yell at the terrorists to drop their weapons, by saying the command, "Intimidate".
The objective in a 'Demolition' map is for both the SEALs and Terrorists to grab the bomb, situated in the middle of the map, and blow up your enemy's home base. You have 30 seconds to defuse the bomb once planted and it takes 5 seconds to defuse the bomb. Other 'Demolition' maps include 'Requiem', 'Ruins' and 'Crossroads'. The objective of a 'Breach' map is simple: SEALs are to grab the bomb, infiltrate the Terrorist's stronghold and plant it.
SEALs also have the option to call in an airstrike in most cases. The Terrorists actually have the option to call in a helicopter strike on the sand dunes where the SEALs start. In 'Breach' and 'Demolition' maps, where the objective is to plant a bomb, you have 30 seconds after a bomb has been planted to defuse it. It takes 5 seconds to defuse a bomb.
The M82A1A sniper rifle can not be supressed. Probably because it is a. Its real life counterpart is called the Barret M82A1. There is no such thing as an IW80 in real life, but its real life counterpart is the Enfield SA80, used by the British. Flatfoot is the specialist you must keep alive in order to analyze the silos for Uranium.
In this game type, the Seals must escort three VIP's to a helicopter in order to win. The terrorist team simply needs to eliminate the VIP's in order to win. NOTE: In any of these game types, if one team eliminates all members of the other team, they automatically win the round. Maps One of the reasons for the game's popularity was its multiplayer level design.
Abandoned Suppression - Abandoned was a jungle themed level. It included various temples, caves, and streams to hide in. This was also a map that was redone from the original Socom.
In this new version, it was now dark and night time, which made it more difficult to see. Bitter Jungle Demolition - Bitter Jungle was another jungle themed level, but much smaller.
It featured two large caves on each side of the map with a small hut in the middle which was where the bomb was located.
Blizzard Demolition - Blizzard was a level with a giant mountain and of course, snow. It featured a large cliff for the Seals to start sniping from. The Terrorist spawn was located in a large base of their own. Blood Lake Extraction - Blood Lake was one of the larger levels in the game. It featured a large lake that could be waded through in the middle of the map. There were also various towers that players could snipe from scattered throughout the level.
Chain Reaction Suppression - Chain Reaction was a multi-leveled map. Seals would start on the top of the roof. Players could also climb onto the girders near the top of the ceiling in this map.
Crossroads Demolition - Crossroads is a map that has a small town square in the middle of it. There are also various rooms to hide in. Most notably the "fish market" and the "red room. This was often chosen as the "tie breaker" map when it came to "three map clan wars.
Seals would have to breach their way into the base. This base featured various tunnels where Terrorists could hide and wait for the Seals to enter. Desert Glory Extraction - Desert Glory was a level that featured various buildings for players to hide in. One of these buildings featured the three hostages that needed to be rescued. Players would often snipe via the windows of these large buildings.
Enowapi Breach - Enowapi was the second map that featured a large base within a mountain. Seals would breach the base by either a large bridge or via the side of a mountain.
From there they would have to plant a bomb underground in the heart of the Terrorist base. Players could also shoot out the lights in this underground base in order to keep it very dark and require night vision.
Fish Hook Extraction - Fish Hook was a map that was largely based on a small town. Navy SEALs. It received rather excellent reviews despite having a few relatively major flaws, including some poor teammate A. In addition, the online play was eventually effectively neutered when "game enhancers" such as the Action Replay were released and players were forced to deal with rampant cheating.
Chilly air and turning leaves mean one thing in the gaming universe: the parade of triple-A titles is about to begin. That press demo doesn't allow us writer types to jump online, but that's why we also stole a copy of the public beta.
Not as in, like, Half Life 2 stole -- don't come knocking on my door. After hours and hours of play, it's safe to predict that most players who had complaints about last year's SOCOM will be silenced come November. Navy Seals was one of the surprise hits of last year. Insert:The rest of the code. Of course you do. Unless you don't have a clan, in that case you won't have clan news, or if your clan leader didn't put any clan news up.
L1 and L2 can be used to scroll the ranking list. Not much more to say. For example 8 captains are better than 6 ensigns or even 10 ensigns since captains rank a lot higher than ensigns. Again not much more to say. Accept to join that clan. Hooray you finally have a clan. Once a briefing room gets almost full another appears. Here is also where you can enable the HDD. Who knows what this short paragraph can imply on your leader as he checks your stats and sees what you have as a description.
I wonder if any one actually writes their description? Messages next, and these are seemingly useless ,but can be useful to communicating to your dead teammates like "I think I'm going to die" or "Vote me if they are in the base" for a more practical use of messages.
I personal have my messages as "You have 1 votes against you, you have 2 votes against you" ect. Then, come taunts. Taunt your team members as you play. You can customize 5 of your works of art to use against your opponent that are common among all characters, but each character has 5 more taunts created by the programmers that are unique to each and every character.
So the friends system works like this, you join a game and find someone you get along with so you ask to be friends with him and he says yes. So now you invite him to be on your friends list and he accepts.
This causes him to be on your friends list ,and you to be on his friends list. Now you both know where each other are all the time and can bond even more. This is also useful for knowing if the people on your clans 2nd roster are on.
Although I must say the chances of you running into a person twice are slim unless of course you both play Fish Hook or something constantly. In that case this this comes in very useful, and if your getting stalked. All of which have at least 5 of their kind especially US East which in prime time 10pm-1am.
Some rooms is available to people of that rank only which are Ensigns only, Lieutenants only, Lt Commanders only, and Captains only. The rest are available to everyone.
The US and Canada ones are for people in those sections of the countries although you could go to west if you lived in East. I heard they really give a challenge in E-seals though. So once you've picked a briefing room it's time to pick a room. There are also rooms that are created by users at the end of the list that are in alphabetical order. To join a room just pick it and click join game, and then click armory to pick your weapons and click ready, or click switch teams, which needless to say put you on the opposite team.
To watch a game click watch game and select a game to watch ,but some games do not allow people to watch. Once you've found the game you want to watch click it and then click ready to become a spectator. Left and right analog sticks are for controlling the screen freely. The player list shows all the players in the briefing room max and what game they are in. Refresh list refreshes the list of games and searches for new games just made.
If you want to create a game click create game. You will have a large variety of options for your game to choose from. Password: Do you want to have a password for your game, and if so what do you want it to be. On will allow you to hurt your team. Restore Defualts:Restore options to what they were. This will turn round count to 1 and round time to 20 minutes. Then, click square to create the game. There are basically The clan leader creates the clan and recruits players for the clan.
He can hold tryouts in which people will tryout for that clan and if he thinks they are good enough for the clan he sends them an invite and they can either accept or decline it. If they accept the invite they join the clan and the clan button will show who is in the clan and who is on at the time.
A clan can have up to 16 players in it and many people make 2nd rosters which is just another clan with a similar name maybe like Bravo clan 2 to allow more in the clan. The leader of the clan can also make a clan tag which is a 3 letter tag that exists before the all the people in that clan's name. For example, [ER]Bravo12 ,and unlike clan names clan tags can be the same as other clan tags ,but that is rare that you'll see someone with a clan tag the same as yours ,but is not in your clan.
In order create a clan you must first not be in a clan and select the clan option and enter the clan name and your down providing the clan name isn't already taken in which case you'll have to make a different one. Go to Clan Games whatever and make a room called: Your clan tag wants v. So a game might be like this:[R91]wants 3v3 or [jkl] wants 7v7. Once someone comes you will pick maps. Each clan picks 1 map each ,and both decide the tiebreaker map.
Another way to find a clan war is to just look for a room like [iop]wants 5v5 and join it if you have the right amount of players. Game battles is another great way to find clan wars. This is the art of taking someone out from a long distance. Practice in resprawn rooms at first and then move into regular games like in Foxhunt and Blizzard at first ,but keep practicing in resprawn from time to time. Aim for the chest for a 1 shot kill ,and use the thermal scope in shadow falls and sandstorm at first, but don't be afraid to use it in other maps if your having trouble with it.
Rarely will you see someone using a pistol because they ran out ammo. Most pistols are single shot and have very little recoil. I find it very strange how some pistols like the Mark 23 and SP can easily take someone down with an assault rifle. Generaly,people aim for the chest with pistols although headshots are obviously preferred there pretty hard to get with some of the less accurate pistols.
So aim for the chest with pistols with less than 13 rounds in a mag. If any more rounds the pistols is a bit too weak for chest shots, with the exception of the SP, which is extremely powerful for the clip size. That covers most pistols ,but with the DE. The DE. The model can be full auto so switch to that and aim for the chest at which point you will let the recoil ride up to their head for a headshot.
Pistol only rooms and resprawn can really help your pistols skills, and regular games obviously too. With these you'll want to aim for the chest, and usually bullets depending on the gun will take the other person down.
Silanced guns will take a bit longer to kill ,but not much at all. Genrally, you'll want your gun on full auto ,but with the M16A2 there is no full auto. So you'll have to use 3 shot burst. Press the fire button fast and you'll have almost a full auto ,but you'll hear the distinct bursts by far. These guns are really easy to use don't need much explaining to use.
They are hard to use ,but are really effective. With everything ,but the HK5K you'll have to aim for the upper chest and get a neck or head- shot, which really isn't too hard with their fire rate. Hell, they could beat an IW in cqb if you know how to use them. The HK5K just aim for the chest, and you'll be able to take them down. Long clips and almost no reloading and big powerful bullets that take someone down easily if you aim for the chest.
M63A and M60E are the 2 machine guns and both sides have both. Try and stop using these and recognize the power of other guns ASAP. First, 2 are lethal ,and the latter 2 are not.
Standing and throwing the grenades make them go the farthest. Remember that the harder you hold the fire button the farther they get thrown. M67 have the biggest spread of the damage ,but the HE has less range and more power. Smoke can provide cover and really messes up thermal scopes, and flash bangs blind people and deafen them for a period of time.
Boncing grenades off walls and through doors can prevent exposing yourself. Mines are basic landmines, you step on them you step on them you die and claymores are remotely detonated.
Landmines are small and hard to see especially in grass. Call out every mine you place to your team and place them in hard to see places and heavily traveled routes. Claymores are a different story. Place them in tight place and hide. When someone comes by detonate them ,and they'll go flying. There very visible though so someone may throw a grenade to blow them up.
They may also be used as a delay tactic. It's simple really you win you go you up you lose down, but there's also a lot more to it than that. Although basics may be common sense the details are not. First,the teams come into play. If your on the team with less players your get more points if you win ,but If the other team wins and they have more players they will get less points than a regular win Even Teams,8v8. Besides the number of players on the team their ranks also come in to effect.
So keep this in mind: winning GAMES not rounds raises your rank so you'll have to play the whole game until the lobby.
The number of rounds you win by also comes in to play. A shut out for example would be better than winning by 1 Who you kill is also ranked. So you'll get more points playing in rooms available to all ranks like US East than playing in a LT Commanders only room. Finally, bonus points also come in to effect when gaining rank.
Bonus points are like putting C4 on stuff, calling air strikes, and planting bombs is a big one,ECT. When you get a rating at the end of rounds and games this is not your points ,but a mere rating on how you did. Also, every time you join a game you get 15 or so points taken away and you get it back at the end of the round with the other points you've earned in the game too. Like poker. Now the ranks are as follow from highest to lowest. Instead of the host of the game being able to kick people out of the game, SOCOM requires at least 4.
You can expect to find people like the people you find in really life even people with disagreeing personalities said in a polite way. Please visit their website at; www. No special objectives just you and the other team competing to see whose the better man. Surpression maps are pretty even compared to other game modes or at least IMO. Sometimes the maps may have some neat features to make up for a being a bit plain.
These maps are also the only maps you can have resprawn games in. Although non-resprawn is still pretty strategic. Objective: 1. Eliminate other team. Maps: [27]Vigilance [28]Chain Reaction [29]Frostfire [30]Rat's Nest [31]Shadow Falls [32]Abandoned [27] Vigilance Vigilance is a good sized map with many sniping positions and is set in a Residential area in Albania.
Here snipers prosper ,and draws are often. Searching the place for 1 terrorist can be a pain ,but it helps if you know the map. Map at: None Yet SEALs Route 1: Start off by going left and watch for grenades and in to the canal and out the other side. Watch for terrorist in the top of the building ahead of you and by the turrent,as well as around the corner. Rush across the street once you turn the corner and get in to the building left of you.
Clear it out and go down the stairs. Now check the area before going straight around and behind house in front of you. Check the houses as you travel along the path when you get to the stairs got through the building at the end of them and out the other end. Now just go back to your base following the left side of the map clearing out houses as you go along.
Route 2: Go the right way and breach the breach when you get to it. Check the house to your left and the other one ahead of that one. Now go along the right side and clear the church when you get to it and jump in the canal.
Proceed along the canal and get out when you get the stairs on the right side near the tunnels. Clear out the alleyways between the houses there and then check the rooftops of the houses.
Sniper: Sniping spots in this map include church on the left side you breach with C4 ,and the roof right in front of the SEAL sprawn. You may also want to continue along down the main street and get on the rooftops near the middle houses.
Terrorists Route 1: Start off by placing some mines on the stairs on the left side and go through the building there and jump off the ridge to your right. Go straight across the bridge and then follow the street until it ends and go right all the way to the breach. If it's not already breached wait for SEALs to breach it ,but if no one breaches it soon go in to the building near it and go in the room to your left and jump out the window. Now go to the SEAL spawn watching the corners and checking the buildings.
Route 2: Go to the right following the edge of the map and go up the stairs once in the building near the wooden ridge. Go through the other door and dash across the street and in to the ally. Go prone near the turret around the corner and ambush any SEALs you see coming.
Then, Jump in to the canal and follow it to the stairs down near the tunnels. Go up the stairs and to the SEAL base clearing out buildings as you go along. Sniper: Here you may want to start out by placing mines on top of the climbable wall near your sprawn.
You first should snipe the middle rooftops between the building with 3 windows and the one right of it. You can also snipe in the building with 3 windows. Next you can snipe on the right side in some bushes. Finally you could follow the right side until you get to the street and snipe behind the bicycle. You can even go in parts of the submarine as well as on top of it. There's really not much to describe except Rushing and Sniping since both sides are identical. Map at: None yet SEALs Rushing: Go down the ladders for speed and the stairs for safety.
Once you down off the roof continues down the catwalks watching the floors below and on top of you. Check any rooms you come across carefully and dash from cover to cover to avoid snipers. As you go down a catwalk make sure there aren't any snipers at the end of it. Once you get to the end of a catwalk go the the other side and clear out another once.
Repeat until you've won. Sniper: Sniping from the widows looking down in to the area below isn't a bad idea. Otherwise you could choose to sniper from a catwalk either on it or across. Also try sniping on the oil tanks.
Terrorists Rushing: Go up the stairs quick before you get sniped and go down a catwalk watching the floors below and on top of you. Once you get to the end of a catwalk goes the other side and clear out another one. Repeat a until you've won. Sniper: Get up to a high catwalk and take position.
Snipe anyone across from the catwalk and down it. You may also want to take up a position to snipe the ladders on the left and right sides of the SEAL side. Now we talk about Frostfire. It's a very small map and you can rush the enemy in less than 10 seconds so act quick. People here may suffer from shell shock often from the grenades exploding everywhere. Be quick into the tunnels now.
Stand and throw trying to get them over the building to the terrorist platform. Now go right to the tankers. Hide in the shadow in prone and see if there are any terrorists around. Most likely there are so throw a few grenades over near the terrorists ,and then rush them with a few teammates try and stay under cover and spread out if there are any grenades. Work your way towards the terrorist Platform. Now go into the doorway to the computer room.
Check for mines and use 3rd person to your advantage as you look around corners. Once you've cleared the computer room. Go to the porch thing through the back door. Check the SEAL spawn and proceed to the tunnels. Go down the middle and go through the entrance near the pipe.
Go down and go forward to meet a winding maze of corners. Watch for mines and go through it. You may want to place a few claymores if you have them to slow down any terrorists sneaking up on you. Once you come to a split in the road go left to emerge under the terrorist sprawn. Route 2: This time you'll go left. So start going left around the left side of the warehouse.
Run from behind box to box as you watch for terrorists going around the corner. Once you reach the corner wait for any grenade throwing to die down ,and get up and clear out the terrorist base. If no ones there go back and check the warehouse before proceeding to the tunnels, but be careful of any mines the terrorists may have placed their or any terrorists hiding behind the boxes.
Take the warehouse entrance in to the tunnels ,and watch the corners for terrorists that are ready to ambush you and mines especially near the entrance. Once you get to a split in the tunnels go left and watch yourself around the turns for mines.
Once you get to yet another fork in the road go straight this time and work your way to the end watching the corners and mines. You should emerge on the right side. Route 3: This way is a bit more dangerous than the last. Firstly, hide and wait for any grenades to die down near the middle.
Rush straight up the middles. Moe down any terrorist and throw a grenade to your left and check the terrorist platform. Afterwards,go down the other side of the terrorist platform and check the right side SEALs right,T's left. Finally, proceed to check the tunnels. Enter through the right side entrance, and watch for mines and terrorists around the corner.
Once you've cleared that go down the hall ,and be ready to face any terrorists jumping out at you. Through grenades around corners and watch for mines. Once you get to the fork in the tunnel go straghit,but check you right too. Now especially watch for mines around corners and throw grenades down the tunnel. Once you've gotten past all the turns and cone to another fork in the road take the right way. Work your way to the end of the tunnel watching mines and terrorists ,and using 3rd person to peek around corners before emerging at the warehouse.
Sniper: Yall sure you want to snipe in this map? OK the crane and boxes are your best bets. Snipe the right side for any terrorists emerging from the tunnels and around the right side.
Terrorists Route 1: Jump right down from the platform and go in to the tunnel. Take the left way and follow the tunnel until you come up on the right side. Watch for SEALs as you get up and rush there base. If you find nothing go around the left side of the warehouse and in to the tunnels. Proceed down and place a mine or 2 around corners.
Check the tunnels until you come to a split go forward and then right to emerge out of the tunnels. Then jump off the platform and dash across to the warehouse. Go in the door ,but watch for SEALs around boxes and traps. After the warehouse, check the SEAL base, and go down the middle entrance to the tunnels. Continue forward when you get a fork in the road ,and then turn go up a ladder to you right further down the tunnel.
Once up the ladder check the right side from your vantage point and, then go to check the SEAL base and oil tanks. Route 3: Quickly, jump off the platform and to the right side.
Check the corner around the warehouse and go directly in to the tunnels through the nearby entrance. Go forward and kill any SEALs you see.
Then, when you come to a split in the road go left and plant a bunch of mines. Now go forward and go left and when you reach another split. You should emerge below your base. Check your base then clear out the right side. Sniper: Yall really really sure yall want to to snipe? OK right from your platform. Watch the left of right sides. Here you'll want to rush most likely rather then snipe. Once you get to a part where there are wooden stairs jump down to them and go to the top, and keep going forward, and when you get to where the path is blocked off jump right through the hole ,but watch for mines on the other side and terrorists at the back of the rock ahead.
Now you may want to put on your night vision goggles and proceed forward up the hill to your left and to the terrorist spawn watching for mines. Now go right through the terrorist spawn and out the exit on the other side. Now go down and when you can go left or right go left. Go along this cave and when you get to a rock you can climb to a tunnel get on it and clear out the tunnel and and the open area below the end of the tunnel.
Route 2: Go right this time and when you get to a fork in the road go right and down to the room with all the boxes, and clear it out. Then go out through the entrance farthest from the bridge and turn left when you get the chance ,but watch for mines now. Work your way up to the terrorist base and check for terrorists. Go out the other end and just follow this along back to your base after taking the box room bridge across.
Route 3: Go right and go up the ladder when you come across it. Now check the other end of the bridge ahead of you for terrorists and proceed across.
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