The first is illegal and that is setting up a bot to auto click for you. The second is setting hotkeys. I recommend setting the key for shooting the skill to NUM1 if you are playing with a keyboard with the Num-pad.
The second trick is noticing there is no CD cooldown on the skill. There is a GCD of 0. This means you can only hit up to 10 targets every second. Even I am unable to aim that fast. This means the only limit to how fast you can kill the mobs is how fast you can click. Mouse sensitivity is key here.
You want it high enough so that you barely have to move the mouse to get to the next mob. But not to high that you scroll over the next mob.
On top of this always aim for the front of the mob if possible. The server and the client are not perfectly in Sync. The lag is dependent on your ping. The higher the ping the further forward on the mob you want to aim. The order in which you hit mobs is important. For arena: The best strategy is to kill the mobs in this order: Bugs first, Rabbits second, Tortoises third, and Newts last.
For timed: The best strategy is to kill the mobs in this order: Newts first, Tortoises second, Rabbits third, and Bugs last. It is a matter of luck on the powerup's you obtain. For timed you are looking to complete 19 waves.
It sounds near impossible but it has been done. You are looking to get all AOE powerup's The one that looks like a flame rune. For arena you are looking to maximize your score so never use the AOE's if you get them. Only use the slow downs. Re: RoM Bot - Public Waypoints 6 Post by 3cmSailorfuku » Mon Jan 26, pm darkfayte wrote: been working on a good set the areas are a tad crowded with quest people, so its making it hard to "stay out of the way" but i have a nice set comming up soon.
Re: RoM Bot - Public Waypoints 7 Post by Administrator » Mon Jan 26, pm Yeah, most players won't even notice you're botting unless they constantly see you in one small area for hours on end. This is why you should move at least every 2 hours. Also, most people stay out of Sascilia steppes, so that's a good place to bot.
The GMs are typically very slow to respond to these reports. As long as you've stopped botting by the time they come to check you out, you're safe.
This is also why you shouldn't leave it botting while you sleep: they usually check very early in the morning. The size doesnt really matter untill you factor in the amount of "elite mobs" in the areas. I currently have a realyl nice Ent file thats sweet for the ent dead branch daily So the is kinda hard to get a solid waypoint profile. Besides these bustling creatures, a valuable plant exists in the Fogur Marsh - the Fogur-Fern. The fern is essential for survival of the white-furs and important merchandise in trades with the resident humans.
Because of that the Rose-Caravan has positioned themselves close to the marshes and is always having skirmishes with the resident goblins, while harvesting the Fogur-Fern. Contrary to the Rose-Caravan, whose members are taking high risks while harvesting the Fogur-Fern, the Gurla-Caravan limits itself to harvesting and transporting common foodstuff.
Though the actual caravan only consists of its leader Gurla and her devoted follower Jaxis. Originally, the camp of the Gurla-Caravan was one of the most important trading posts of the Sascilia Steppes. It formed a large community of merchants and enjoyed exclusive trade relations with the clan of the white-furs, bringing everybody large wealth. After those trade relations were established and strengthened, a steady flow of hunters and adventurers followed.
They hoped to gain advantages and more profit because of the close proximity of such an important trading post. Most of the hunters specialized themselves on the provision of the steadily rising number of merchants.
Thus the increase of merchants led to the almost complete extermination of all animals close to the Gurla-Caravan camp. Suddenly a pack of giant wolves appeared, always attacking the adventurers when they were out hunting. They cautioned Gurla against the wolves, because they thought that they were the guardians the legend was speaking about.
Gurla believed them and gave the order not to hunt and trade animals any longer. But the members of the caravan were greedy and left the camp to pursue their business without interference from Gurla and the wolves. Only Gurla herself and the faithful Jaxis stayed behind. Only very rarely do other adventurers visit the Gurla-Caravan.
They are mostly guys of considerable strength. Originally this was also a place where humans had settled. The goat-people named it Sathkur, after a Capra bandit king.
He had used the former human settlement as a hide-out. After the death of Sathkur, nobody was appointed as his successor and all the treasures he looted during his lifetime disappeared without a trace.
Without a leader, the gangs of thieves of the Capra began to fight amongst themselves and Sathkur again turned into ruins. They say that the lost treasure of Sathkur is still hidden somewhere in the ruins of the city. Even today, shady villains are meeting there - still searching for Sathkur's lost treasure. Although he successfully beat the cyclopses back, he eventually was shattered and killed in the battle. Dogamor originally was the capital of the goat-clan of Capra. But they were driven away by the attacks of the cyclopses and scattered all over the Sascilia-Steppes.
Although they succeeded together with the neighboring Order of Dark Glory in expelling the cyclopses from Dogamor, the city was almost completely destroyed in the battles. The guards move back and forth, dogs too, and you have just 10 minutes to identify the patterns and move past them by avoiding or neutralizing them while gathering as many Ancient Stone Totems as you can find, lighting the 3 Elemental Candlesticks , and looting the Ancient Treasure.
Invisibility - 2 second cast time, but renders you invisible for 15 seconds. Feign Death - This is one of only two skills that will actually save your bacon if you aggro a guard. You will appear to drop dead, and may stay down for up to 5 minutes. Right-click the effect icon to remove it. Snipe - This can be used if under attack, but you can be interrupted. Range is short but it is a one-shot kill.
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